By hovering over the tags, you can get a small tool-tip window with the commander, squad message, size and the name of the map-region they are currently in. This only shows public squads, private ones are only indicated by the Squads category above. Capacity = shows how full the map really is [empty slots]/[max. slots]. The 200 are a guess, I
In addition the number of packets per second generated by pingplotter would be trivial in comparison to the GW2 client. Finally the server CPU cycles required for an (ICMP) ping response will be trivial compared to processing GW2 messages. In all running Pingplotter would be an overhead of probably less than 1% in most cases. I you do not intende to play World v World which is a sort of instanced open world PvP then it does not matter what server you pick. In GW2 we have mega servers which means that you will always play with all players in your region on each map (and also in spvp). . 14 61 323 183 30 190 1 143 87